Friday, 19 November 2010
So far...!
I know it's not fully complete just yet but I'm almost there with it. It's rather daunting when something ballses up on you .....the bloody arms ext. Anyway ignore the hands for now I'm working on them and her feet and calculating how her posture should be along with maybe a longer torso. I just need to figure some stuff out a little. Here are some screen grabs anyways.
Tuesday, 16 November 2010
Almost done!
Yeh the model is almost done. Gona need some cleaning up but certain places aren't completed yet like the top half and the legs. I might be working more into the gauntlets. The skin does have a Turbo Smooth on but looks around the same without just a little more jaggedy lol but it's able to be taken off anyways. Ontop of all that her helmet still under construction.
Show you lot more tomorrow when I get it finished or close.
Internet Fixed, for now?
Yeh I had the guy come out and apparently it was a area issue. Annoying as hell having the internet act worse than dial up. So I did start modelling my character and here are some screenies of what I have done so far. Doesn't seem like much right now but thats due to me trying to get the armour curved right. Still needs some work so I can unwrap that bit and move on to her legs.
Wednesday, 10 November 2010
Me and my comp fell out!
Yeh as it says. I'm so angry with my computer! then to add to it where having internet trouble again so I'm waiting for the dude to come out tomorrow and fix the problem. Annoying as hell when I'm trying to get my work together and I'm suffering constant lag. God knows what it is I might have to wipe my whole drive or something.
Anyway I have my first characters blueprints completed. I had to restart the other ones I did where terrible lmao. Ontop of that I am also fixing up my character head and plotting blueprints for her helmet. I'm glad to say I am about to start the 3d on my character finally.
sorry there isn't any images right now I'll get you all some tomorow.
Friday, 5 November 2010
character Head - Hero
So I started modelling my characters head. So far it seems ok but It just doesn't seem to go to the standard I want yet. I'm debating a few things on it right now and I may have to come into college to find out from Dean where I could improve the model. I think the cheek areas need some sorting out it either looks to much or to flat i might have to look around at a little reference on this. Im also porbably leaving the top of her head. Nobody will ever see it due to her helmet so yeh poly saving for my scene. I'm still wandering whether maybe modeling the top of her head might be nice and then playing round it it in mud box. Who knows? I'll ask Deans advice. I did look at my first character model, good god, who let me hand that thing in? hahaha. The topology is not very neat and I've got some crazy things going on. The only thing that is good on the model is the nose. Anyhow, here is pics and comparison to how I have improved a little.
Wednesday, 3 November 2010
Om nom nom mudbox om nom nom
Tuesday, 2 November 2010
Man to Female
Mudbox = Lottie addicted
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