Thursday, 17 March 2011

Blockout


-yawwwn- started to block out the shading, want him too look menacing XD

Bad guy concept


Any opinions great i made him more evil by exaggerating things a little more. I like the outcome so far, it's just a rough sketch for now much how i started the female jouster in the begining process. I realised i don't have a lot of time so trying to get as much done as i can at once @_@.


Mudbox = Failbox (sometimes)


Having trouble with mudbox giving me constant errors everytime i open it. Managed to get a solution and use older version. So i reimported my textures in from photoshop and am now blocking out all the colour ect within mudbox. Saved 2 versions so i can rework into the normal map later on and add more detail.

Texuring


Still deciding on colours and what not. The original jousters had golden armour so i'm going to try and stick with those colours. My computer screen is a pain in the ass though it's hard to tell how the colours will come out on other screens :(. Had a play round with specular aswell.


Wednesday, 16 March 2011

Test Render


Thought before i get too carried away i will check out my normal map in max. I was extremely suprised how powerful a normal map can be. It's suprised me so much that i think my character could pull off that look without any armor, however, i'm not a cheat hahaha and i've already modeled the bloody armor now. This sort of normal map that come out well gives me future thoughts on any characters i model when i get out of university. I'm really happy with this result, i will work into it too.


Mudbox under body.


I unwrapped her full base body. Keeping it as a sheet on it's own then the armor will be it's own sheet. I did this to avoid mass amounts of clutter and the possibility of if it ever made it to a game different armors could be made for her to give some sort of player option.

It isn't complete, i haven't added the details in. I'm just blocking out for now.

Monday, 14 March 2011

Almost there ish


Post some quick pics of the work i've been doing through trial and error, had a bit of a stress out again over silly things and wasted a bit of time but i'm getting back on track a little now. Will get the head up eventually, still unhappy with it's outcome.