Thursday, 25 August 2011
Progress
A new image i'm working on and i'm rather enjoying which is unusual, i think i got a strong stance and the colours go well and are minimal yet appealing. Still under a lot of work but i'm doing parts on it step by step. I think i was inspired by the thoughts of jousters and knights again.
Monday, 1 August 2011
Wednesday, 27 July 2011
Orc Sculpt
Friday, 15 July 2011
Thursday, 14 July 2011
Thursday, 7 July 2011
Jouster Face
Saturday, 18 June 2011
New Project
I wanted to do a new character so i have started to plot out one over these few days. This drawing came from a nasty sketchbook sketch that i wasn't really too keen on. I managed to get it on my comp and suddenly i just had a lot of ideas flowing in for him. I have been thinking he is sort of like a policeman in the future. Maybe a more heavy armed police guy. I had ideas for the different parts of his Armour ect. Heres the process so far for his concept
Friday, 10 June 2011
Sketching/drawing
Some new stuff i did the otherday...yes i have been enjoying my break from work but been doing 3d models of heads ect also going to start learning maya through a friend i know who does a lot of excellent work for a company. I'll post some of my drawing up i did them from reference, im trying to understand the form of the body more.
Thursday, 26 May 2011
Sunday, 8 May 2011
Wednesday, 4 May 2011
Blockouts & Hair start
I've done her shield, i only need to do her lance now for friday and hopefully the sword. My MAIN thing is the ostrich and concepts. I REALLY want them done for friday, or viewable atleast, i can always photoshop something if i need too just for these pic things. It's a shame i didnt get more time but it's pushed me more. I have blocked out simply just ideas for my work thatll go on the wall. I wanted mine to be different because i like my artistic side when displaying work. Hopefully this can be acheived. I'm working my ass off if you guys aint geussed -cry-. I am getting the most done now though so i can tweak everything and add in bits for next week. Trying my best to push my hardest cause i didnt get a chance to have my work up lastyear cause im a noob so really wanna show off, haha.
Tuesday, 3 May 2011
Back on track
ok i have got a lot done since i came home, i plan to progress this for tomorow too and ive started her shield. Want her hair done, face fixed around ears and her sword and lance done. I'm gona try my best, then spend some hours on my concepts. I worked my ass of since i got home, hers a quick render.
Sunday, 1 May 2011
Ever wanted to pull your eyes out? XD
Hey again, long time no speak.
So with the whole week i've been ripping my hair out over the character. I keep deleting stuff, redoing stuff and then ended up ripping half the model to bits. Finally though i sorted out my problems. (i was close to saying i dont wanna do the course no more @_@ cause i got so stressed out and lost in thinking 'my work isn't good enough' ...emo moment much). I found out i had a stupid setting on in my max that bleached all my renders like crazy. Thats off now thankfully. I've managed to pull her texture together and had a few memory errors for the first time which isn't fun :(. I've managed to finish her diffuse, spec and normal map on her armour however i have encountered a few areas which could use some work. I will fix them areas now i know where they are. So yeh, tried my best, been stressed out over this whole thing though i just can't seem to get what i want with her and i want to achieve so much with her so i'm not happy with her right now but i'm starting to pull myself a little and let my imagination flow. I've just been worrying over a lot really. Maybe it's because i know i'd get laughed at if i showed this work to a professional haha. Anyway hope you guys like, plotted out some stuff. Managed to sort some work for Tuesday for myself why i have no graphics tablet and she looks cool with her ostrich so far which i'm glad about so i'm gona be working into that ostrich i started it's legs and i'm debating gold chrome looking stuff for it's legs.
¬_¬ im still not happy with it -_-'
Monday, 25 April 2011
o_o
Hungover still from my 21st, i did so much last week before my birthday and was out all over the weekend. I'm only 21 once though but i didn't get chance to get much work done however i have pulled it together today with fresh eyes and finally sorted my bloody armour out to a stage that i finally like. I have her pauldrons done, neck peice and now doing her boots and the back of her breastplate is also done. Lacks a proper specular, normal map but it'll come soon i'm going to work my ass off on her this week along with my dissertation. These last few weeks will be full of my dedication to her and the ostrich, i will hopefully be completed. I have almost everything done except her helmet, the ostrich only needs his legs doing i have unwrapped them.
Sunday, 17 April 2011
Female Helm
Update, skull.
I worked into the skull a bit and now i am going back to my character to see if i can sort her shobby texture out. Hopefully i can, i wanna push myself so much to get her looking brilliant. I have been observing in games how they get the Armour it's kinda difficult to tell by eye what their unwrap would look like with the flat texture. Most of them seem to be flat colour ect. I am going to research round more and fill up more and more folders for my work. I think my best bet is to look at artists who maybe work on online games ect or people who mod oblivion amours.
Hope you guys like this progress so far, i'm thinking of having his lance cracking the earth beneath him and lava coming up beneath the lance however i'm not sure it could be to much but it's worth a test to see and might give nice hues against the armour. I also am actually trying to figure out the positioning of his arm because the skull is rather large. Should i decrease the size of it? I'm also having a few issues with his stance but i have a duplicate underneath with a fuller chest which i think looks better but it's hidden until i get his other arm in.
Friday, 15 April 2011
Must go on!
I recently had a accident with this drawing and managed to recover i don't have time to start again. I like the idea of the guy being demonic, i like the face i drew too it can be removable but i actually think it add's nicley into the drawing. The eyes need more work i want them to glow. Currently in process T_T needs loads of work.
Thursday, 14 April 2011
Max = craps
Haha it nevers look as nice as mudbox does when you add it into max however a lot of the body is armoured ect i just aint got that in yet. Thats more of less my last minute fun after my character is done my main priority is to not add anymore but texture what i have. I unwrapped the top parts of the legs, deicidng whether to use a material for the pipes and make a really nice interesting chrome look to them. I unwrapped it's jacket and now it's looking a little bit 'steampunkish'.
Wednesday, 13 April 2011
Ostrich
Texturing via mudbox. Hopefully i wont come out with nasty errors again cause its really distressing letting my hard work go to waste. I managed to fix a dodgey error i got when importing it in, it messed up my uv for no reason whatsoever. Heres the Ostrich! Need loads of work, photoshopping and not to mention feathers which will come in a while. I'm debating the legs at the moment maybe ill add some bruised pinkess where the bolts are going into the leg of the ostrich.
Rethinking ideas.
Saturday, 9 April 2011
Quick pics
Friday, 8 April 2011
Ostrich Biped
I actually started to skin this thing but it all fit really well. I still need to model some more bits to the ostrch armour wise and then texture the armour and feathers. Coming along well though :D Tail and wings work suprisngly well, i researched a little into ostrich anatomy and the way they use their wings. It's to slow them down ect. But yeh i got some work out and Marmoset finally works on my pc for some nice final renders. I've been debating maybe a small animation too of the character mounted and the ostrich speeding into a run then pounce.
Wednesday, 6 April 2011
Ostrich Progress
Progressing with the ostrich, clearing my head with the character a little bit. I've done the legs just about the same as my concept and the orginal game. I have added in these longer thin wires it was for a idea of gliders as the ostrich jumps because a Ostrich can't fly and it would be nice to have the Ostirch maybe glide down to platforms within game. I was even thinking of going as far as having some sort of controller on the saddle that the player uses to on the keyboard/controller to controll jumping. Ostrich still needs more work but heres the almost complete thing. I need to armour some of the main assets of the Ostrich body though.
Sunday, 3 April 2011
Tweaked
I tweaked some of the colours. i know the orginal Jouster was in pure gold armour but i'm not sure i can pull this look off well so to still stay with the golden colour i will add it as a sheen over the armour. So when light hits it shines gold. Heres a quick render of what i have so far, it's a bit lumpy, messy and jaggedy but aslong as i have the basics down i can get the basics out the way and sort the mount out.
More pics
Any Advice?
I think i may have to redo the characters chestplate. Anything i've done in the past 10 hours ive been sat here isn't working for this character at all. She either looks terrible, overdone or stretched and i have gone in and tweaked. I think the bottom of the breastplate is to complex. If anybody has any suggestions or help or any information on how i can possible get a decent looking texture going on this character it would be great! I'm stressing like crazy cause i've been at her for hours trina figure out why any normal maps i do look awfull LOL along with me having to use xnormal cause Max got assey with the render to texture technique :(. It's a shame cause all this time i'm putting into her just isn't showing in any of my work and I am really trying but struggling aswell cause of mudbox breaking on me (some sort of conflict i was reading up, i tried reinstall ect but can still only use the older version which sucks). I know i could have her done really soon i tried hand painting the texture but i'm not sure if that would be enough for a fmp project? I would think photographic images would be involved ect. Any advice would be great anyway I have looked around at how artists texture armour and it's all highly professional cg artists and half the stuff they do is blank to my mind and not really achievable unless i go back to modelling and thats time i don't have. @_@ I think my previous characters look more professional than what i've done with this character and it's highly disappointing because i really want to prove myself.
Anyway i can only try my best, i have tried several ways of texturing so far. Photographs look ok but still they just look really shoddy, unclean even if i do spend 4 hours shading out all the crazy reflections. I tried reflection maps ect. I think it could be coming down to the lack of a normal map. I don't get whats gone wrong but since my mudbox broke it's been a horrible pain in the ass with my normals i sometimes get the error during normal rendering too so i'm not sure if this is actually a issue. Crazy haha.
Saturday, 2 April 2011
-_-;
Mudbox decided to break again, including the older version this time. Getting these runetime errors for no reason whatsoever. I fixed the older mudbox but its still a bit unstable but i have no choice to work in it. I tried the beading Dean mentioned, it just keeps coming out like childs work and it's frustrating me. No matter what i do it looks a complete mess, it looks really stretched or wonky or just looks ablsolutley awfull. I'm gona sleep on it anyway. the character is fully unwrapped and ready for texturing but getting going on this process with her again is just really putting me in a bad mood because she looks so bad when textures im starting to think my model is to blame.
Thursday, 31 March 2011
Unwrap almost done.
As the title says, just tweaking a few things here and there and adding a few extras to her to break up her shape in areas. The legs still need something. I'm debating actually adding some sort of reinforcment areas along her legs, arms ect. I was also thinking for the extras towards her belt having maybe some sort of ostrich egg that can act as maybe a bomb ect. Maybe have mechanical parts attached to it and what not (doable in mudbox easy and quick). It took me about a day to get most of her unwrapped. The room left is for gauntlets and some extra parts. There is a seperate sheet i started for the adons around her like the under cloth beneath the armour ect.
Now i had the evil guy taken from my hands it has freed up a lot of time for me. So i plan to push this character as far as i can. I keep thinking i can do better than this though but we shall wee. I need to still sort out where belts are going, i think i might model them because my character is meant to be really detailed i myswell go all out.
I have been researching more into armour and renders people have done as final peices. I have came across a few nice ideas and looking upon everyone elses work and ideas i came to a conclusion that i do really need something other than renders to show. I think i need to spend a bit of money and get something made out of one of my drawings or something but that can be what comes later on.
Got some quick screen grabs for you guys.
(oh and the side armour and some areas need some tweaking on the uv sheet but i'm just unwrapping it for now.)
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